Legend of zelda d&d monster manual1/11/2024 ![]() ![]() In terms of item content, I appreciate the simplified approach you took to a lot of classic Zelda equipment. The idea that there are a number of races in Hyrule that are just universally despised for siding with Ganon is a pretty efficient jumping-off point for interpersonal conflict.Įven though I'm a big 3.5/pathfinder fan, the amount of effort you've put into this makes me want to play a game there. I've never really read the whole LoZ timeline front-to-back, but from what I can see you've effectively distilled the weird three-timeline thing Zelda has going on into one straightforward history. This is a very well-written piece of work you've got here, you ought to be proud. Anyone can feel free to use the text in the document for whatever purposes they may choose. Running it has been pretty swell.Īlthough I enjoyed writing this I am no artist, and many of the images in the document are from other sources, most notably Hyrule Total War (which has very nicely detailed art for lots of purposes), and I make no claim to them. The characters are a kokiri sorceress, a sheikah paladin, a gerudo alchemist and a moblin ranger. The campaign has been about dealing with the machinations of Twinrova, particularly how they relate to an ancient reptilian pseudo-deity named Sekorah. Of course it is absolutely filled with headcanon to paper over the many cracks, but outright contradictions with canon are hopefully few and far between. Prominent elements also come from Ocarina of Time, Skyward Sword, and a surprisingly large amount from various CDi games. The setting sticks as closely to canon as it can, taking place around fifty years after Four Swords Adventures (in the child timeline) and one hundred years after Twilight Princess. Beset on all sides by the gerudo Shahdom, goblin tribes, ambitious new kingdoms and the everpresent threat of another arcane invasion, the stage is hopefully set for all manner of adventures. The king is about to transition power to his daughter, putting the realm in a state of worry over its future. Hyrule is a largely benevolent theocratic feudal kingdom constantly beset by various woes. As part of the prep for this campaign I produced a setting document for my players, and I thought I'd share this with ZU, since somebody might get a kick out of it. I've been DMing a Dungeons and Dragons campaign set in the Zelda universe, and it's been going pretty swimmingly. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |